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667th Spec Ops

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667th Spec Ops

Post by 667thLegion on Thu Jan 01, 2009 11:51 am

Well, I have decided to make a series of episodes (Brickfilms) to go along with the adventures of General Exar and his Special Operations, and I would like someone to do some voices. What I need:

- General Exar
- Exar's Right hand man, Flank
- Trooper #1
- Trooper #2

That's it for now. I would like people to audition for the parts. (especially Exar.) Just post here if you are SERIOUS about doing this. If not, don't post! We will work things out afterwards. (Mods, if you need to move this, please do so. Wink )


Last edited by 667thLegion on Thu Jan 29, 2009 4:58 pm; edited 2 times in total

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Re: 667th Spec Ops

Post by 198th legion on Thu Jan 01, 2009 1:10 pm

Well... I can try, but my mic is a piece of crap, so don't be surprised if I can't do it. I'll try my luck as Trooper 1

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Re: 667th Spec Ops

Post by Muskey15 on Sun Jan 11, 2009 6:33 pm

I think I might be able to do Flank, but I'm not sure. My mic isn't perfect.

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Re: 667th Spec Ops

Post by 667thLegion on Sun Jan 11, 2009 6:52 pm

Ok, I'd like you to audition first though, so I'll send the lines to you via pm, you say 'em, and then we'll work things out from there.

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Re: 667th Spec Ops

Post by Heady on Sun Jan 11, 2009 7:13 pm

Ok, I'll do it, but you'll have to tell me how to post audio files on P.M.

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Re: 667th Spec Ops

Post by maggosh on Sun Jan 11, 2009 7:20 pm

H3D1 wrote:Ok, I'll do it, but you'll have to tell me how to post audio files on P.M.


You can upload them to Brickshelf, if it's small enough. Either that or you could send them to 667 via email.

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Re: 667th Spec Ops

Post by ODST7 on Sun Jan 11, 2009 11:08 pm

Can I take Flank?

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Re: 667th Spec Ops

Post by Thunder-blade on Sun Jan 11, 2009 11:13 pm

My voice is pretty deep, so can I do Exar?

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Re: 667th Spec Ops

Post by 667thLegion on Wed Jan 14, 2009 7:50 pm

Wow, I totally didn't see your reply TB! Sure, you can audition. I'll pm you some lines. And, this topic I am now making into more of just my 667th Spec Ops work. I will show snippets here and there, and soon (hopefully) I will have my first episode done. I might even take some pics of my workspace, and other cool stuff like that. Wink

Well, here's the first preview: my brand new Logo!


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Re: 667th Spec Ops

Post by Muskey15 on Wed Jan 14, 2009 8:04 pm

I'm gonna have to email you, for it won't work in pm or brickshelf. Any other ideas on how I can send you the lines I did?

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Re: 667th Spec Ops

Post by 667thLegion on Tue Jan 27, 2009 7:50 pm

Ok, so I was thinking alot, and thought up something. Now, instead of General Exar being a hero from a small farm planet, I am making it where he is an extremely deadly assassin who is being payed by the CIS and killing off a bunch of highly ranked Republic officials. The only way the Republic can stop him is to pay him more. That's all you're getting out of me! The episode I'm working on right now is going on hold, due to this... I'll be showing how this all works out. Here's a few shots of Exar as an assassin. Wink ENJOY! Smile

Front


Back


GIMPAGE!

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Re: 667th Spec Ops

Post by Thunder-blade on Tue Jan 27, 2009 7:51 pm

Woot! I look awesome... Razz

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Re: 667th Spec Ops

Post by 667thLegion on Tue Jan 27, 2009 7:52 pm

You!? Oh yeah... Razz Send your auditions TB!!!

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Re: 667th Spec Ops

Post by 667thLegion on Wed Jan 28, 2009 1:25 pm

Ok, so the walking was a bit rough, due to me trying out a new technique. But I really liked part of the roll, and the blasts at the end. Tell me what I need to change, besides the walking... Wink


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Re: 667th Spec Ops

Post by Thunder-blade on Wed Jan 28, 2009 1:26 pm

That roll was awesome!!

So was the blasterfire/turning!

You need to tape down your baseplate though, that way it won't move! Smile

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Re: 667th Spec Ops

Post by 667thLegion on Wed Jan 28, 2009 1:34 pm

Thunder-blade wrote:That roll was awesome!!

So was the blasterfire/turning!

You need to tape down your baseplate though, that way it won't move! Smile


I had it duct taped all over. I think I bumped the tripod a few times. Roll Eyes I'll be going to make a better one here soon. Wink

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Re: 667th Spec Ops

Post by Thunder-blade on Wed Jan 28, 2009 1:36 pm

Oh you bumped the tripod...

It's ok! Practice makes perfect!
(boy that was corny Laughing )

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Re: 667th Spec Ops

Post by 667thLegion on Wed Jan 28, 2009 2:57 pm

I think it's the tripod. I tightened everything possible on it... Mad Oh well, here's another test. Not quite as fun as the last one, but it focuses on the walking more.


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Re: 667th Spec Ops

Post by 667thLegion on Wed Jan 28, 2009 4:02 pm

Third and final test, and NO BUMPS!! Yeah! I realized that my tripod was sitting with one leg on a rug, offseting the balance each time. Roll Eyes


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Re: 667th Spec Ops

Post by 667thLegion on Thu Jan 29, 2009 5:03 pm

Ok, so the fact that my computer is a PEICE OF CRAP, it doesn't want to open WMM. I have been using MonkeyJam for the animation, but planned on editing the voices and sound into it on WMM. So what I am saying, is if anyone has a program they know of that is FREEWARE and can do basically everything WMM can do, please post it. If not, I am looking for someone who could edit the video for me. I would send the stop motion stuff to you, and you just put the voices, SFX, and other things where I say. This is important, since I have made my deadline for Ep. 1 to be March 6th. 6 weeks from Fri. Any and all help is appreciated. Wink

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