Comic Area
Page 2 of 2 • Share •
Page 2 of 2 •
1, 2
Re: Comic Area
A bit of a update, waiting on a base plate!

And thanks 80-0, for the last comment. May sig it!

And thanks 80-0, for the last comment. May sig it!
Re: Comic Area
Poor Wookies! There house blew up! "George, the house blew up again!" "Don't worry Margret, I'll get the OmGzHakorz."

Commander Mongoose- Guild Member

- Age: 17
Location: Pennsyvania

Re: Comic Area
I think it's a little weak so far.
If I had ALL those baseplates (not even one in my possession
) I'd go to town with the detail work. I'd build plenty of structures, and make well organized streets.
And I'd pick a better color scheme! By God, red and black
.
But, it's just the begining
! You better be able to top my Trade City scenery with all the stuff you've got at hand
!
If I had ALL those baseplates (not even one in my possession
) I'd go to town with the detail work. I'd build plenty of structures, and make well organized streets. And I'd pick a better color scheme! By God, red and black
.But, it's just the begining
! You better be able to top my Trade City scenery with all the stuff you've got at hand
Re: Comic Area
Of course, it's just a city plan, there will be tons more grebblies when all's said and done!
As for the Red and Black plan, that's asticking. I was meant to be built in tat planet's "Middle ages" so the town's lay out and wall are wierd and sorta based on a mid-evil town lay out.
As for the Red and Black plan, that's asticking. I was meant to be built in tat planet's "Middle ages" so the town's lay out and wall are wierd and sorta based on a mid-evil town lay out.
Page 2 of 2 •
1, 2
Similar topics» Grand Chase Comic
» Invader Zim: Manifest Doom Comic
» Grass Area One
» FTU Area Requirements
» AREa Melaka xda ker Spa yg Ada x-service
» Invader Zim: Manifest Doom Comic
» Grass Area One
» FTU Area Requirements
» AREa Melaka xda ker Spa yg Ada x-service
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum




